In a battle between two hordes, they both get the bonus/penalty. Tied to bonuses for attrition, manpower, manpower recovery and cheaper reinforcement costs it makes Tengri hordes some of the most powerful in the game. Horde nations have Horde unity instead of legitimacy. That's the main issue as a horde, you spend all of your time at war so much of your land is stuck at high autonomy and can't tick down. Information provided on how to use the idea group key as well as example commands. I understand the concept declare on everything and burn everything. As a Steppe Horde, raze a province with at least 30 development. You can further take advantage of this by purposely making India or other parts of Asia overseas by using a blocking vassal. I really would love to see more flavor regarding events (region or country specific) in the future - so that is promissing. How you guys play golden horde? Thanks :). Name. Use the command add_idea_group. What are your tips? Steppe hordes are countries with Nomadic governments. EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! But i ti very hard to get colonists so Russians expand faster than i do (and in north asia you have like 3 or 4 provinces with golds + one already in kazan). 人文+交易:ADM:Exchange of Ideas(着想の交換) Institution伝播速度+20% アイデアコスト-10% 人文+探検:DIP:Native Assimilation Act(原住民同化法) 植民地成長+10/年 原住民同化+50% 人文+海運:ADM:The Citrus Statute Mughals got a major buff in 1.26 patch/Dharma update. RM and ally Jianzhou and Korchin. Razing a province: Once razed, a province cannot be razed again for 30 years for provinces above 30 developments, 20 years for provinces above 20 developments, and 10 years for the others. Should I reform and westernize? Central Concept: The unique benefit of Religious Ideas is faster, wider early-game expansion. Like legitimacy, horde unity provides scaling bonuses when it is above 50 and penalties below: Horde Unity is gained and lost as follows: Several ideas and polices increase horde unity: With Rights of Man DLC enabled, hordes can gain horde unity in exchange for military power by strengthening the government on the Government tab. Really glad, that eu4 will scale up again, and get more attention. EU4 Great Horde Guide | Golden Horde | Gold Rush Achievement | Tutorial | AAR - YouTube. -Using clear exploit/game bug.
Oirat is a Steppe Horde in the Tartary region of East Asia. You already get -5 years of separatism , combine that with all of the unrest modifiers and the -10 years of separatism from humanist, and you'll never get a revolt. Arumba 216,731 views As the Mongol Khanate or the Golden Horde, own or have a subject own the Chinese, Russian and Persian regions. The ideas after the first 3 are really up to you. Ask me anything about the game in private conversation if you so desire, I'll try answering all the time. Combine that with your national idea that reduces coring and you'll be coring everything at half price. Golden Horde Ideas. You're getting basically -10 unrest from the autonomy reduction, -3 from unrest reduction, and -3 for heretic or heathen provinces, which you'll run into a lot after taking the Middle East. Tributaries are one of the most powerful parts of a horde world conquest: They take zero aggressive expansion (so fewer coalitions), can core the land you just razed, and give you ducats, manpower or mana. Each year, the overlord may demand a tribute of money, manpower, or monarch points. However, if the ruler dies without an heir of age or if Horde unity is below 50, a succession crisis will fire. But in general Uzbek and Nogai are most likely to have a 'friendly' attitude towards the Great Horde and are thus suitable for alliance. Combined with an extra +25% Cavalry to infantry ratio for being Tengri (for eastern hordes) or the additional +10% Cavalry to infantry ratio for being Sunni (for western hordes), it makes for very cavalry-oriented nations. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.23. Keep in mind that although autonomy ruins tax/production income, trade value is untouched. Would someone explain to me the point of razing everything. It is not uncommon however that the Nogai and Uzbek hordes rival one another… Most of the hordes' unique features derive from the Steppe Nomad government type, which has the following effects: Steppe hordes belong to the Nomad technology group. No need to reform. Hordes get the Tribal Feud casus belli against any bordering nation that is nomadic like themselves. Watch later. Thus, it is best for extremely aggressive blobbing campaigns like a WC or trade company rush. All hordes are located in the territory of the former Mongol Empire and are essentially successor states to it. However, on provinces with no flat terrain (Hills, Mountains, Highlands, Forest, Woods, Coastline (non-desert), Savannah and Marsh), hordes get a 25% decrease in damage during shock phase. These nations are characterized by relatively large amounts of low developed land, with steppes and desert being by far the most common terrain, making further increasing development costly.Steppe hordes have access to a variety of horde-specific mechanics added with Patch 1.14 along with the Cossacks DLC, such as several unique casus belli, succession crises, horde unity, razing and significant bonuses to cavalry and warfare in general. tag SRV. So i was going to try this game as well. For ideas, humanism would compliment your national ideas very well. Tributaries retain full diplomatic independence and may start wars and have subjects of their own. Use the command add_idea_group. EU4 Great Horde Guide | Golden Horde | Gold Rush Achievement | Tutorial | AAR. Cookies on this website are used to improve your experience and display advertising. Not all hordes appear in the start year 1444. The diplo can be used for vassal integrations, but u'll probably want more diplomats. Circassia starts with - 2 diplomatic relations penalty due to its government form so its starting position is crucial for Circassia. Aristocratic Ideas. Steppe hordes have access to a special form of subject type called tributaries. Exploit Horde. We actively maintain and These will keep your mercenaries paid until the end of the next war and so on, and you can just keep non-stop warring without worry for manpower because of the mercs. That's a grand total of -16 unrest from a freshly conquered province. Hordes get the bonus/penalty whether they are attacking or defending. The overlord receives a call to arms if the tributary is attacked (unless if by another tributary of the same overlord), but does not have to accept. This page was last edited on 28 February 2021, at 18:00. https://eu4.paradoxwikis.com/index.php?title=Steppe_hordes&oldid=132143, Articles with potentially outdated sections, Can reform the government to become an a Monarchy, a Republic or a Theocracy via the governmental reform mechanics, Golden Horde idea 1: Legacy of the Golden Horde, Administrative-Aristocratic: The Licensing of the Press Act, Diplomatic-Plutocratic: Mandatory Service, provides all the remaining loot in the province and increases its, lowers the province's development by 1 in each category and an additional 1 for every 5 development in that category before razing (rounded up). Press J to jump to the feed. Hordes get the Tribal Conquest casus belli against any bordering nation that is not nomadic. They have some cool new mechanics and massive new mission tree. Fire the diplo advisor. My ruler is 3/5/4 and heir is 0/6/1. The individual Ideas are [personal assumptions in italics]: Cavalry Cost Reduction [-10% + Cavalry Combat Ability +10% (like Aristocratic Ideas)] Aggressive Expansion -10%. The below is one of many player suggested strategies for Circassia. So now Hordes can stay on par with western nations now and even do world conquests. Either party may renounce the tributary status at will, unless they have a truce. and EU4 patch 1.09 RYUKYU one tag AAR: The Three mountains! All their land is low development (high development in fact causes horde unity loss up to a maximum of 3 units per year) and they get no real economic bonuses. Share. PM me if you need anymore advice, I'm currently in the midst of a Kazan WC run. EU4 An Opening Strategy as England - Rule Britannia - Duration: 23:33. must take ideas: humanist and admin, rest is optional and depends on how u play, New comments cannot be posted and votes cannot be cast. Generally if you are running a Cavalry focused army you are looking to maximise Unit Damage and not Morale Damage, so Discipline is the major focus. After playing hordes for about 1000 hours I prefer Admin, Humanist, Aristocratic, Diplomatic and Offensive ideas as my first picks to expand quickly. はじめに † AAR4本目です。 ロシアの中心でフィリオクェを叫ぶ、コンゴ大陸、ネオ・ヨーロッパの逆襲というのを以前書きました。 (宣伝) なぜ最新バージョンの1.17.1ではないのか?それはRazeが弱体化されたからです!あとMare Nostrumが今回のセールで安くならなかったから… This is a list of hordes that appear in the game. The second one could be a variety of things like diplomatic or influence for vassals, trade to help your weak economy, or you could go the crazy way and get offensive. As a Horde, own over 200 provinces producing grain. The idea group key for National Ideas is default_ideas. provides 20 monarch points in each category for every point of development razed. Horde Ideas [] Horde ideas are pretty much what every horde likes. Get diplo advisor. Kind of. So early game you can stack wipe bigger armies, especially since you'll probably be ahead on tech due to razing. By the way, if an enemy attacks you in any flat terrain that you own (this includes desert, grasslands, steppe etc.) Faster looting more states and reduced liberty desire make this an idea This reduces the development of a provinve taken via war and gives you mana points. Get the army to the northern province of korchin near buryatia. Use the command add_idea_group. With that in mind, we’ve compiled a complete list of […] They will change to Eastern tech if Christian, Muslim tech if Muslim, or Chinese if otherwise. That's the main issue as a horde, you spend all of your time at war so much of your land is … Use the command add_idea_group. This is this first time I'm playing a horde and I was wondering if there are certain ideas I should take. Build army to force limit. I have not played a horde in ages. Quantity might be useful to help you keep expanding, Economic would be powerful as well because of the -.05 autonomy a month. Shirvan is a select-able nation in Europa Universalis IV at the beginning in 1444. The Great Horde starts in arguably the best position to reunite the Tatar tribes and reform into the Golden Horde. 75% aggressive expansion, 100% prestige and 100% warscore cost for: The casus belli targets a specific province and ticking warscore is based on control of that province. Like other grand strategy games from Paradox Interactive, EU4 isn’t the easiest to master. (by the way, as a group in Spain it would be great if you would add some more flavor events for the iberian country. Positively affected terrain includes Plains, Steppe, Farmlands, Grasslands, Drylands, Coastal desert and Desert (surprisingly not savannah). I personally really liked aristocratic for my one faith Timurid run, getting an extra diplomat from a military group was great, for more simultaneous vassal integrations, and the manpower and cav combat arn't too shabby either. Hordes are tough to play for beginners as they have no economy to speak of in the beginning. Siding with the new ruler will remove the current heir, appoint a new ruler and deduct 25 horde unity. Use the command add_idea_group. Using this casus belli has the following effects: show_ideas show_ideas [country tag] This command will print a list of the ideas (with information) for the specified country tag to the game.log file. As Kazan or Nogai, own all Tatar culture group lands. Europa Universalis IV Idea Group keys for use in console commands. This Idea Group will replace the Aristocratic/Plutocratic Idea Group for Hordes. Now I can tech up and choose an idea. you get a 25% shock bonus. Steppe nomads have a few unique mechanics, setting them apart from other government types. Ideas: admin, diplomatic/influence, religious/humanist, trade/economic. A size 2 revolt of pretender rebels will spawn in a random owned province. Therefore, in the beginning, warring is required to get maximum cash (25% war score) and war reparations (10% war score) from all your victims in order to offset your massive negative cash flows each month from maintaining a powerful army and fleet and probably from servicing huge loan interest. Use the command add_idea_group. They're really powerful early game because of great cavalry, but as the game progresses, not only do you fall behind in tech, the units you unlock through … Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Tengri hordes (with no syncretic faith) can therefore comprise 100% cavalry, requiring no infantry, and therefore no concerns about insufficient support. Quantity might be useful to help you keep expanding, Economic would be powerful as well because of the -.05 autonomy a month. I attack Crimea right away and annex them so they could'n ally with ottomans, than I atack kazan, uzbek, nogai etc.. with help of ottomans and timmurids. This position the Great Horde finds itself in does mean that starting attitudes of its neighbors vary wildly. At the start basically always take all the ducats you can in peace deals. Development cannot be brought lower than 1, and provinces with 1 development in each category cannot be razed at all. Using this casus belli has the following effects: 75% aggressive expansion, 100% prestige and 100% warscore cost for: Ticking warscore is based on battles won; if one side gains over 10% warscore from winning battles then the wargoal will start ticking in their favor. For example, razing Venezia (10/12/5), with total development 27, at military technology 11, would lower its development to 7/8/3, and provide 51, 68, and 34, plus 13 horde unity and any loot remaining. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. siege siege [province id] This cheat will instantly win the current siege in the It is easy to spend all the paper-mana points you get from raising coring, but harder to spend all the diplo. Also keep in mind as a horde you will be swimming in mana points, so you can afford to have lots of policies turned on for most of the game. Under regular circumstances - Horde unity above 50 - when a horde nation ends up in a regency, the heir will be replaced by a new ruler with a strong claim from a random dynasty, and 25 horde unity will be lost. If the tributary pays the tribute, trust increases slightly; if it refuses, trust falls significantly. The final government reform slot can be using to increase the monarch power gain by 33%, and this combined with the perpetually at-war nature of horde nations makes this a considerably more attractive option than the horde unity reform option. データ/National Ideas 東ヨーロッパに首都がある国家のNIを掲載しています。 西ヨーロッパ, 中央ヨーロッパ の国家はリンク先にあります。 アナトリア・コーカサスはゲーム上ヨーロッパ大陸扱いですが、西アジアページで扱っています。 If you fill out humanist and offensive, you get a policy which reduces separatism by another 5 years and drops unrest by 1. The only real issue is manpower for me, so I think I'll go Humanism, Offensive, Admin, Quantity. This technology group provides access to early-game strong units, with their effectiveness decreasing later on. Secure a good trade node like Constantinople, Persia or Zanzibarand and expand into India/Asia. Because of crappy rulers, stupid events that reduce stability I am still at adm tech 3. Uniquely, nomads enjoy a +25% Cavalry to infantry ratio, meaning they can maintain a higher number of cavalry regiments within an army before suffering from the insufficient support penalty (provided they can afford the maintenance). Spending 100 military power will increase horde unity by 10. Type the name or key of an idea group into the search box to instantly filter the table contents. Hordes are probably the most fun thing I've played in a while. Wow thanks so much, when fighting larger enemies (Ottos and PLC), I should just fight them in my territory until they have a small army correct? In the new patch, you can form Mughals fairly fast with Delhi. Neither one. Hence, with your Tribal Conquest CB that gives you zero diplomatic cost for all provinces, get the target to (1) release the smallest nation, (2) take maximum cash (25% war score) and war reparations (10% war score) as your loss making horde economy will need it (3) take maximum land (4) immediately make the newly released nation a tributary, then (5) keep all provinces with trade modifiers (i.e. Otherwise take admin as your first idea group and reform and westernize ASAP. The premise of Europa Universalis 4 is simple: build a nation. With the Tributary strategy as outlined above in the Tributary section one will achieve two critical strategic foundations over a long time: Once established, this home node income and the trade income will ensure any cash concessions from victims will be a bonus that can be applied to building as many manufactories in your home node as you can. Idea Group Key. If you stay horde and keep conquering everything, you should stay up to tech with western nations. Start with improving relations with Jianzhou and Korchin at start. As a horde, the world is whatever you want it to be. What ideas should I take? It was last verified for. Press question mark to learn the rest of the keyboard shortcuts. Start as a Steppe Horde in 1444 and embrace all institutions. The ideas after the first 3 are really up to you. For the third idea I would definitely take Admin. Take admin as your first idea group and raze everything you take. Never westernize or reform. It's so satisfying to run all cavalry armies with some artillery in the back. Cossacks DLC gave hordes a new mechanic called razing. Quick, early-game expansion in EU4 is difficult because it quickly runs into a few bottlenecks: AE/coalitions, monarch points, unrest. For many provinces you'll actually be making more from razing it than you'll spend coring it. 1.29 changes means a significant shift to how Oirat is played. You’re in control of your nation’s destiny, letting you build alliances, dominate trade routes, change governments, and conquer the world. Siding with the underage heir will spawn revolts of size 1 of nationalist rebels in any province that is not cored and unrest will be increased by +10 in all provinces until the succession crisis is over. Taking Espionage and Artisocratic ideas unlocks the 20% Calvary Combat Ability policy. Please help with verifying or updating this section. I want to go Innovative because I never tried it … Defeating the rebels will increase stability by 1 and add 25 horde unity. The nation gets the choice of siding with the underage heir or a new ruler from a random dynasty. The crisis will end once the rebels win or all the pretender rebels are defeated. estuary or center of trade) for yourself, destroy forts (for easier conquest next time) and only then raze all these non-cored provinces and hand them to the newly released tributary (they'll hate you for razing their cores, but they are already tributaries) (6) when the razing cool down is done, break tributary status and raze them again. I am playing as Golden Horde, and it is 1508 now. Here is the much requested guide to Oirat and forming the Great Yuan! You can easily buy down inflation if it becomes a problem because you will be rolling in points from raising provinces. If you just keep conquering upstream and funneling all the trade value to your home node even if all your new provinces are at 100% autonomy, that will still be making you money off of the trade value. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. So you should never even have to raise autonomy and I'm some cases you can even lower it. You agree to the use of cookies by continuing to use this website.